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  2. Linear congruential generator - Wikipedia

    en.wikipedia.org/wiki/Linear_congruential_generator

    The method represents one of the oldest and best-known pseudorandom number generator algorithms. The theory behind them is relatively easy to understand, and they are easily implemented and fast, especially on computer hardware which can provide modular arithmetic by storage-bit truncation. The generator is defined by the recurrence relation:

  3. Pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_number_generator

    It can be shown that if is a pseudo-random number generator for the uniform distribution on (,) and if is the CDF of some given probability distribution , then is a pseudo-random number generator for , where : (,) is the percentile of , i.e. ():= {: ()}. Intuitively, an arbitrary distribution can be simulated from a simulation of the standard ...

  4. Heap's algorithm - Wikipedia

    en.wikipedia.org/wiki/Heap's_algorithm

    Basis: Heap's Algorithm trivially permutes an array A of size 1 as outputting A is the one and only permutation of A. Induction: Assume Heap's Algorithm permutes an array of size i. Using the results from the previous proof, every element of A will be in the "buffer" once when the first i elements are permuted.

  5. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    This algorithm is a randomized version of Kruskal's algorithm. Create a list of all walls, and create a set for each cell, each containing just that one cell. For each wall, in some random order: If the cells divided by this wall belong to distinct sets: Remove the current wall. Join the sets of the formerly divided cells.

  6. Mersenne Twister - Wikipedia

    en.wikipedia.org/wiki/Mersenne_Twister

    The state needed for a Mersenne Twister implementation is an array of n values of w bits each. To initialize the array, a w -bit seed value is used to supply x 0 {\displaystyle x_{0}} through x n − 1 {\displaystyle x_{n-1}} by setting x 0 {\displaystyle x_{0}} to the seed value and thereafter setting

  7. ISAAC (cipher) - Wikipedia

    en.wikipedia.org/wiki/ISAAC_(cipher)

    ISAAC (indirection, shift, accumulate, add, and count) is a cryptographically secure pseudorandom number generator and a stream cipher designed by Robert J. Jenkins Jr. in 1993. [1] The reference implementation source code was dedicated to the public domain. [2] "I developed (...) tests to break a generator, and I developed the generator to ...

  8. Heapsort - Wikipedia

    en.wikipedia.org/wiki/Heapsort

    The heapsort algorithm can be divided into two phases: heap construction, and heap extraction. The heap is an implicit data structure which takes no space beyond the array of objects to be sorted; the array is interpreted as a complete binary tree where each array element is a node and each node's parent and child links are defined by simple arithmetic on the array indexes.

  9. Sieve of Eratosthenes - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Eratosthenes

    Set up a Boolean array of size Δ. Mark as non-prime the positions in the array corresponding to the multiples of each prime p ≤ √ m found so far, by enumerating its multiples in steps of p starting from the lowest multiple of p between m - Δ and m. The remaining non-marked positions in the array correspond to the primes in the segment.