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Surgeon Simulator (formerly Surgeon Simulator 2013) is a surgical simulation video game developed and published by Bossa Studios.The initial version was created by Tom Jackson, Jack Good, Luke Williams and James Broadley in a 48-hour period for the 2013 Global Game Jam; the developers continued and spent 48 days creating a commercial version. [1]
For games that were originally released as freeware, see List of freeware video games. For free and open-source games, and proprietary games re-released as FLOSS, see List of open-source video games. For proprietary games with released source code (and proprietary or freeware content), see List of commercial video games with available source code.
Download as PDF; Printable version; ... move to sidebar hide. Help. Video games that have strong medical themes, and are typically set in ... a non-profit organization.
The player conducts the operation on the touch screen, while the top screen displays the score, time limit, and information from the nurse. Trauma Center: Under the Knife 2 is a video game that combines surgical simulation gameplay with storytelling using non-interactive visual novel-style cutscenes using static scenes, character portraits, and text with rare voice clips.
Download as PDF; Printable version; In other projects ... Pages in category "Windows games" ... A-10 Cuba! The A-Files (video game) A-Men 2; A-Train; A.D. 2044; A.D.A ...
Trauma Center [b] is a series of video games developed by Atlus and published by Atlus (Japan, North America) and Nintendo (Europe). Beginning with Trauma Center: Under the Knife in 2005 for the Nintendo DS, the series released four more entries on the DS and Wii.
Trauma Center: Second Opinion is a video game that combines surgical simulation gameplay with storytelling using non-interactive visual novel segments using static scenes, character portraits, text boxes, and rare voice clips during gameplay segments. [1] [2] [3] Second Opinion is a remake of Trauma Center: Under the Knife for the Nintendo DS. [4]
Planning for the game began in the summer of 2004. [10] Most of the staff were veterans of Atlus's Megami Tensei role-playing video game (RPG) franchise, making the development a difficult one due to its thematic and gameplay differences. Production proved a challenge due to the new gaming hardware and its deviation from the RPG mechanics Atlus ...