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  2. Linked data structure - Wikipedia

    en.wikipedia.org/wiki/Linked_data_structure

    The nodes of a linked data structure can also be moved individually to different locations within physical memory without affecting the logical connections between them, unlike arrays. With due care, a certain process or thread can add or delete nodes in one part of a data structure even while other processes or threads are working on other parts.

  3. Linked list - Wikipedia

    en.wikipedia.org/wiki/Linked_list

    record Node { data; // The data being stored in the node Node next // A reference [2] to the next node, null for last node } record List { Node firstNode // points to first node of list; null for empty list} Traversal of a singly linked list is simple, beginning at the first node and following each next link until reaching the end:

  4. Node (computer science) - Wikipedia

    en.wikipedia.org/wiki/Node_(computer_science)

    Each node has a node type property, which specifies the type of node, such as sibling or leaf. For example, if the node type property is the constant properties for a node, this property specifies the type of the node. So if a node type property is the constant node ELEMENT_NODE, one can know that this node object is an object Element.

  5. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  7. Sequence container (C++) - Wikipedia

    en.wikipedia.org/wiki/Sequence_container_(C++)

    Accessing a node in a list is an ⁠ ⁠ operation that requires a list traversal to find the node that needs to be accessed. With small data types (such as ints) the memory overhead is much more significant than that of a vector.

  8. Doubly linked list - Wikipedia

    en.wikipedia.org/wiki/Doubly_linked_list

    The first and last nodes of a doubly linked list for all practical applications are immediately accessible (i.e., accessible without traversal, and usually called head and tail) and therefore allow traversal of the list from the beginning or end of the list, respectively: e.g., traversing the list from beginning to end, or from end to beginning, in a search of the list for a node with specific ...

  9. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    In object-oriented languages such as C++, this can easily be achieved by virtual functions, where each represents an operation that can be performed on a node. Virtual functions are simple to write, but it is usually impossible to add new operations to nodes without access to the source code.