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Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)
JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
For context, in July 2017 that there are 319 apps which have been downloaded at least 100 million times and 4,098 apps have been downloaded at least ten million times. [1] The 500-million download threshold for free applications has been established to maintain the list's manageability and focus on the most widely distributed apps.
Business Wire called Blue's ABC Time Activities "one of the most anticipated kids software debuts in recent memory". [4] Together, Blue's Birthday Adventure and Blue's ABC Time Activities sold-through over 150,000 units in their first month of release, and were the second and third best selling educational titles. [5]
This was the first game created on a medium other than PC CD-ROM, (Sega Genesis). The premise was for the Magic School Bus to select a destination (starting with The Moon and reaching all the way out to Pluto). The game would then follow the same format; Ms. Frizzle would take off into outer space, and the player (as Phoebe) would have to find her.
When the App Store debuted on Apple's iPhone in 2008, games instantly flooded the platform. Still, you'd think that more utility apps--like Facebook, Netflix and Pandora--would sit at the top. Nope.
Mia's Math Adventure: Just in Time! Mia's Reading Adventure: The Bugaboo Bugs; Mia's Reading Adventure: The Search for Grandma's Remedy; Mia's Science Adventure: Romaine's New Hat; Mickey's 123: The Big Surprise Party; Mickey's Adventures in Numberland; Mickey's Safari in Letterland; Mickey's Space Adventure; Midnight Rescue! Mighty Math
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).