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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    In 2017, Kahoot! had raised $26.5 million in funding from Northzone, Creandum and Microsoft Ventures. [7] On October 11, 2018, Kahoot! was valued at $300 million. [8] As of 11 June 2020, Kahoot! was valued at $1.5 billion and raised further capital from Northzone. [9] In 2019, Kahoot! acquired the Scandinavian education company Poio. [10]

  3. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [2] and released to the public in January 2007. [3] Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [4]

  4. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    An ePortfolio is a collection of student work that exhibits the student's achievements in one or more areas over time. Components in a typical student ePortfolio might contain creative writings, paintings, photography, math explorations, music, and videos. And it is a collection of work developed across varied contexts over time.

  5. Class is in session at HillmanTok, TikTok's accidental university

    www.aol.com/news/class-session-hillmantok-tiktok...

    A network of Black educators, experts and content creators have worked together to form HillmanTok University, where people can find expertise on more than 400 subjects.

  6. OpenAI targets higher education in the U.S. with ChatGPT ...

    www.aol.com/news/openai-targets-higher-education...

    The rollout will cover 23 campuses of the largest public university system in the United States, enabling students to access personalized tutoring and study guides through the chatbot, while the ...

  7. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    According to some studies, the students are better at critiquing and editing written work that is exchanged over a computer network with students they know. [206] Studies completed in "computer intensive" settings found increases in student-centric, cooperative, and higher-order learning, writing skills, problem-solving, and using technology ...

  8. Homework - Wikipedia

    en.wikipedia.org/wiki/Homework

    The intention of homework is to further test students' knowledge at home. However, there is a line between productive work and busy work. Busy work has no inherent value; it just occupies time. Karin Chenoweth provides an example of a student taking chemistry who must color a mole for homework. [13]

  9. US Open revamps mixed doubles format: What do know about ...

    www.aol.com/us-open-revamps-mixed-doubles...

    The U.S. Open is making a big bet on the potential of mixed doubles, fundamentally changing the format of the tournament in ways that will draw significant curiosity and controversy when the final ...