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Different software is used by different motherboards. There are also third-party programs that work on a variety of motherboards and allow wide customization of fan behavior depending on temperature readings from the motherboard, CPU, and GPU sensors, as well as allowing manual control. Two such programs are SpeedFan [11] and Argus Monitor. [12]
TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.
Phoronix and Slashdot reported in 2012 that Rob Clark, inspired by the Lima driver, was working on reverse-engineering drivers for the Adreno GPU series. [ 75 ] [ 76 ] In a referenced blog post, Clark wrote that he was doing the project in his spare time and that the Qualcomm platform was his only viable target for working on open 3D graphics.
SpeedFan is a system monitor for Microsoft Windows that can read temperatures, voltages and fan speeds of computer components. [3] It can change computer fan speeds depending on the temperature of various components. [1] [4] The program can display system variables as charts and as an indicator in the system tray.
AMD Software (formerly known as Radeon Software) is a device driver and utility software package for AMD's Radeon graphics cards and APUs. Its graphical user interface is built with Qt [ 6 ] and is compatible with 64-bit Windows and Linux distributions .
One of the limitations of WDDM driver model version 1.0 is that it does not support multiple drivers in a multi-adapter, multi-monitor setup. If a multi-monitor system has more than one graphics adapter powering the monitors, both the adaptors must use the same WDDM driver. If more than one driver is used, Windows will disable one of them. [12]
The average CPU power (ACP) is the power consumption of central processing units, especially server processors, under "average" daily usage as defined by Advanced Micro Devices (AMD) for use in its line of processors based on the K10 microarchitecture (Opteron 8300 and 2300 series processors).
Render target A graphics resource into which rendering primitives are rasterized by a graphics pipeline. Render targets may be frame buffers or texture maps. Render to texture The process of rasterizing into a texture map (or texture buffer) for further use as a resource in subsequent render passes.