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NationStates (formerly Jennifer Government: NationStates) is a multiplayer government simulation browser game created and developed by Max Barry.Based loosely on Barry's novel Jennifer Government, the game launched on 13 November 2002 with the site originally founded to publicize and promote the novel one week before its release.
Democracy is a government simulation game that was first developed by Positech Games in 2005, with a sequel released in December 2007, a third game in 2013 and a fourth in 2022. The player becomes the president or prime minister of a democratic government.
A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations (involving the formation and execution of foreign policy), the creation of domestic political policies, or the simulation of political campaigns. [1]
Before its release, the game was denounced by Washington state politicians for its similarity to the real-life 1999 World Trade Organization riots and protests in Seattle which caused $3 million in damages. The game features the fictional "American Trade Organization" as the antagonistic establishment.
Two-level game theory is a political model, derived from game theory, that illustrates the domestic-international interactions between states. It was originally introduced in 1988 by Robert D. Putnam in his publication "Diplomacy and Domestic Politics: The Logic of Two-Level Games".
A more comprehensive website was launched, supplementing the gaming modules with classroom lessons on the branches of government. Above The Law sponsored a Do I Have A Right? challenge in 2010. [9] Justice O'Connor was the keynote speaker at Games for Change in 2010, and iCivics was featured at the Games for Change conference in New York in ...
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Between 1962 and 1967, the US military [b] conducted a series of strategic-level wargames known as the Sigma war games to test proposed strategies for fighting the Vietnam War. The Sigma I-64 and II-64 games, conducted in 1964, were designed to test the proposed strategy of gradually escalating pressure on North Vietnam until it gave up out of ...