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  2. Final Fantasy III - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_III

    A vocal arrangement album entitled Final Fantasy III Yūkyū no Kaze Densetsu, or literally Final Fantasy III Legend of the Eternal Wind, contains a selection of musical tracks from the game, performed by Nobuo Uematsu and Dido, a duo composed of Michiaki Kato and Sizzle Ohtaka. The album was released by Data M in 1990 and by Polystar in 1994. [16]

  3. Final Fantasy III (2006 video game) - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_III_(2006...

    Final Fantasy III [a] is a 2006 role-playing video game developed by Matrix Software and published by Square Enix for the Nintendo DS. It is a remake of the 1990 Famicom game Final Fantasy III, and marks the first time the game was released outside of Japan since its original launch. A port was released for iOS on March 24, 2011.

  4. List of Square Enix companion books - Wikipedia

    en.wikipedia.org/wiki/List_of_Square_Enix...

    Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.

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  6. World of Final Fantasy - Wikipedia

    en.wikipedia.org/wiki/World_of_Final_Fantasy

    World of Final Fantasy begins in a town called Nine Wood Hills, though the story's events are set in the world of Grymoire. Grymoire is a land where multiple locations from earlier Final Fantasy titles, such as Cornelia (Final Fantasy) and Saronia (Final Fantasy III), fuse together and where multiple climates exist side-by-side.

  7. Nasir Gebelli - Wikipedia

    en.wikipedia.org/wiki/Nasir_Gebelli

    Gebelli went on to program Final Fantasy III in 1990, which introduced the job system, a character progression engine allowing the changing and combination of character classes. [28] [29] Midway through the development of both Final Fantasy II and III, Gebelli returned to Sacramento, California from Japan due to an expired work visa. The rest ...

  8. Crystal Tools - Wikipedia

    en.wikipedia.org/wiki/Crystal_Tools

    Reed also noted that because Final Fantasy XIII had been prioritized in Crystal Tools' development, the engine struggled with the open-world environments of Versus XIII. [19] Harris said that people had come to expect "pretty" graphics from Crystal Tools and that Final Fantasy XIV simultaneously "met and completely shattered" those expectations.

  9. Ted Woolsey - Wikipedia

    en.wikipedia.org/wiki/Ted_Woolsey

    Woolsey's first project with Square was the translation of Final Fantasy Legend III, and the company asked him to review and avoid a repeat of Final Fantasy II ' s messy translation. [6] During this time, Nintendo of America (NoA) had strict policies regarding what kind of content could appear in games on the Super Nintendo Entertainment System ...