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Since 2017, IFTF operates the Interactive Fiction Archive (IF Archive), an archive preserving the history of interactive fiction which has been operating since 1992. The IF Archive contains websites and documents valuable to the IF community, including the "Inform 6" website and standards such as "the Treaty of Babel", [ 4 ] [ 7 ] the Z-machine ...
From the late 1980s to early 1990s, free development tools such as TADS and Inform enabled amateur communities to create interactive fiction. [1] In the mid-1990s, TADS was a top development tool for interactive fiction. [2] At the time, it was a more improved tool for parsing and world building than existing systems like AGT (Adventure Game ...
Andrew Plotkin (born May 15, 1970), also known as Zarf, is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his creative and his technical contributions to ...
The Interactive Fiction Database (IFDB) is a database of metadata and reviews of interactive fiction. In November 2023, the database contained 12,969 game listings, 12,784 member reviews, 51,762 member ratings, and 17,040 registered members. [1] Some games can be played in the web browser using links on the IFDB web site. [1]
The Interactive Fiction Competition (also known as IFComp) is one of several annual competitions for works of interactive fiction.It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours playing a game before deciding how many points to award it, but longer games are allowed entry. [1]
The wave of interactive fiction in Italy lasted for a couple of years thanks to the various magazines promoting the genre, then faded and remains still today a topic of interest for a small group of fans and less known developers, celebrated on Web sites and in related newsgroups.
Nelson is the creator of the Inform design system for creating interactive fiction (IF) games. He has also authored several IF games, including Curses (1993) and Jigsaw (1995), using the experience of writing Curses in particular to expand the range of verbs that Inform is capable of understanding.
One such format was Versu, an engine for plot-heavy and story-rich interactive fiction that Short helped develop, and which was later scrapped by Linden Lab, the company owning the engine. [19] Other formats include Varytale, for which she developed the game Bee , [ 20 ] and a custom engine by Liza Daly (with help from the company inkle ) for ...