Search results
Results from the WOW.Com Content Network
E.T. the Extra-Terrestrial is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 and based on the film of the same name. The game's objective is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet.
E.T. the Extra-Terrestrial was released in December of 1982 on the Atari 2600, [1] only to a North American audience. The game was based on the original film released in the same year. Despite the popularity of the film, the game has been deemed one of the worst ever made.
This is an accepted version of this page This is the latest accepted revision, reviewed on 4 March 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...
Among the amount of shovelware and quick cash grab games out there, we have these 10 games that are not only considered some of the worst games ever, but stand out as having a significant impact ...
Before 2014, the goods buried were rumored to be unsold copies of E.T. the Extra-Terrestrial (1982), one of the largest commercial video game failures and often cited as one of the worst video games ever released, and the 1982 Atari 2600 port of Pac-Man, which was commercially successful but critically maligned.
The critically maligned 'Plumbers Don't Wear Ties' is getting a special edition rerelease, prompting the video game world to reexamine what we can learn from its bad plot and dated technology.
We're breaking down just a handful of the worst anime adaptations that started life as video games. They can't all be as good as Pokémon.
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...