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  2. UbiArt Framework - Wikipedia

    en.wikipedia.org/wiki/UbiArt_Framework

    The title uses the UbiArt Framework developed by Ubisoft Montpellier and Ancel. UbiArt is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. [3] The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in resolutions exceeding 1080p.

  3. List of visual novel engines - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_novel_engines

    KiriKiri (吉里吉里) is a scripting engine [4] [5] by Japanese developer "w.dee", initially released in 1998. It is almost exclusively used with the KAG (KiriKiri Adventure Game System) framework as a visual novel engine. [6] Usually, the package of the two components is regarded as the whole engine, and referenced with major version numbers.

  4. Moai (software) - Wikipedia

    en.wikipedia.org/wiki/Moai_(software)

    Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones. [1] The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services.

  5. Comparison of browser engines - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_browser_engines

    This article compares browser engines, especially actively-developed ones. [a] Some of these engines have shared origins. For example, the WebKit engine was created by forking the KHTML engine in 2001. [1] Then, in 2013, a modified version of WebKit was officially forked as the Blink engine. [2]

  6. Cube 2: Sauerbraten - Wikipedia

    en.wikipedia.org/wiki/Cube_2:_Sauerbraten

    Cube 2: Sauerbraten started as a redesign of the original Cube game engine. [6] [7] The engine is written in C++ and OpenGL.The game shares most of its design goals and philosophy with its predecessor, but uses a new 6-directional heightfield (or octree) [dubious – discuss] world model.

  7. Panta Rhei (game engine) - Wikipedia

    en.wikipedia.org/wiki/Panta_Rhei_(game_engine)

    Development of a new engine began in summer 2011. Features of the new development engine included: in-engine management of shader (GPU) programs; an engine virtual machine allowing game scripting to be written initially in C#; changes in organization of the workflow/content meant that backwards compatibility with the MT Framework engine was ...

  8. MT Framework - Wikipedia

    en.wikipedia.org/wiki/MT_Framework

    MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.

  9. Ubisoft Anvil - Wikipedia

    en.wikipedia.org/wiki/Ubisoft_Anvil

    [19] [20] The engine was rebuilt from the ground up for the game. [21] [22] [23] After Assassin's Creed Unity was released with multiple technical issues at launch, Ubisoft made fixes and improved the engine for Assassin's Creed Syndicate. [24] [25] [26] AnvilNext 2.0 would be further refined for Assassin's Creed Origins and Assassin's Creed ...