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  2. Jump point search - Wikipedia

    en.wikipedia.org/wiki/Jump_point_search

    In computer science, jump point search (JPS) is an optimization to the A* search algorithm for uniform-cost grids. It reduces symmetries in the search procedure by means of graph pruning, [1] eliminating certain nodes in the grid based on assumptions that can be made about the current node's neighbors, as long as certain conditions relating to the grid are satisfied.

  3. Any-angle path planning - Wikipedia

    en.wikipedia.org/wiki/Any-angle_path_planning

    The advantage is that all optimizations of grid A* like jump point search will apply. A visibility graph with all the grid points can be searched with A* for the optimal solution in 2D space. However, the performance is problematic since the number of edges in a graph with V {\displaystyle V} vertices is O ( V 2 ) {\displaystyle O(V^{2})} .

  4. Blue's 123 Time Activities - Wikipedia

    en.wikipedia.org/wiki/Blue's_123_Time_Activities

    This educational point-and-click game teaches players maths through fun activities, as they help Steve Burns and Blue and their friends accomplish goals and tasks. [1] Kids learn skills such as measurement, estimation, weight, pattern, and counting.

  5. Boggle - Wikipedia

    en.wikipedia.org/wiki/Boggle

    Boggle is a word game introduced in 1972 and in which players try to find as many words as they can from a grid of lettered dice, within a set time limit. It was invented by Allan Turoff [ 1 ] and originally distributed by Parker Brothers .

  6. Jump search - Wikipedia

    en.wikipedia.org/wiki/Jump_search

    To find the exact position of the search key in the list a linear search is performed on the sublist L [(k-1)m, km]. The optimal value of m is √ n, where n is the length of the list L. Because both steps of the algorithm look at, at most, √ n items the algorithm runs in O(√ n) time. This is better than a linear search, but worse than a ...

  7. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes . This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph .

  8. Pregnant Indiana Woman, 25, Has Been Missing for More Than a ...

    www.aol.com/pregnant-indiana-woman-25-missing...

    More than a month after Emma Baum went missing, her family is still looking for answers. The 25-year-old woman was last seen on Oct. 10 in Gary, Indiana, on 25th Avenue and Connecticut Street, ABC ...

  9. Iterative deepening A* - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_A*

    Iterative-deepening-A* works as follows: at each iteration, perform a depth-first search, cutting off a branch when its total cost () = + exceeds a given threshold.This threshold starts at the estimate of the cost at the initial state, and increases for each iteration of the algorithm.

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