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The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Wilderness Hex Sheets, published in 1982 as a reprint of 1978's Hex Sheets, is a pad of 50 sheets marked with a hex grid. Gamemasters can use this to design campaigns for wilderness settings, create large geographical areas or plan overland trips from one urban area to another.
Hex was also issued as one of the games in the 1974 3M Paper Games Series; the game contained a 5 + 1 ⁄ 2-by-8 + 1 ⁄ 2-inch (140 mm × 220 mm) 50-sheet pad of ruled Hex grids. Hex is currently published by Nestorgames in a 11×11 size, a 14×14, and a 19×19 size. [7]
Campaign Hexagon System is a booklet presenting more than 60 blank hex grids. Each page contains a rectangular hexagonal tessellation consisting of roughly 1000 small hexes, with a large hex superimposed over this grid to represent a distance of 5 miles across flat land. The booklet includes additional guidelines to assist with a fantasy ...
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Hero System Rulesbook is the basic rulebook that presents a role-playing system used by all Hero Games products. [1] It uses a simplified game mechanic using primarily six-sided dice to main attributes and skill challenges, a hex grid for maps, and a "point-buy" system for buying skills and powers.
Hex Sheets was published by Games Workshop in 1978 as a 50-sheet pad. [1]Shannon Appelcline explained that by the late 1970s, Games Workshop "expanded its publishing arm beyond White Dwarf and reprints of American products.