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The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Hex was also issued as one of the games in the 1974 3M Paper Games Series; the game contained a 5 + 1 ⁄ 2-by-8 + 1 ⁄ 2-inch (140 mm × 220 mm) 50-sheet pad of ruled Hex grids. Hex is currently published by Nestorgames in a 11×11 size, a 14×14, and a 19×19 size. [7]
[2] [1]: 143 By this time, D&D and other fantasy role-playing games had developed the custom of using a 1"-square grid for indoor and regional maps, and a hex grid for large-scale outdoor maps. Wilderness Hex Sheets, published in 1982 as a reprint of 1978's Hex Sheets, is a pad of 50 sheets marked with a hex grid.
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The game includes a hex grid map of England, Scotland and part of Ireland, scaled at 19 miles (31 km) per hex, as well as 200 counters and an 8-page rulebook. [ 1 ] The short 8-page rulebook covers recruitment, supply, negotiations, attrition, sieges, naval operations, and leaders.
The hex grid game includes: [2] 24" x 34" paper hex grid map scaled at 48 km (30 mi) per inch plus a 6.5" x 11.5" map extension; 12-page map-folded rulesheet; Terrain Effects chart; The area movement game includes: [2] 22" x 28" area movement map scaled at 48 km (30 mi) per inch; 8-page rule booklet; Both games share: [2] 400 die-cut counters
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Hex Sheets was published by Games Workshop in 1978 as a 50-sheet pad. [1]Shannon Appelcline explained that by the late 1970s, Games Workshop "expanded its publishing arm beyond White Dwarf and reprints of American products.