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A reviewer for Next Generation scored the compilation a perfect five out of five stars. He praised the "functionally comprehensive" selection of Infocom games and the six Interactive Fiction Competition games, estimated the total playtime at 1,200 hours minimum, and said the gameplay "represents the pinnacle of well written, interactive fiction."
The Interactive Fiction Database (IFDB) is a database of metadata and reviews of interactive fiction. In November 2023, the database contained 12,969 game listings, 12,784 member reviews, 51,762 member ratings, and 17,040 registered members. [1] Some games can be played in the web browser using links on the IFDB web site. [1]
Print/export Download as PDF; Printable version; In other projects ... 1980s interactive fiction (174 P) 1990s interactive fiction (40 P) 2000s interactive fiction (22 P)
This feature meant that interactive fiction games were easily ported across all the popular platforms at the time, including CP/M (not known for gaming or strong graphics capabilities). The number of interactive fiction works is increasing steadily as new ones are produced by an online community, using freely available development systems.
From the late 1980s to early 1990s, free development tools such as TADS and Inform enabled amateur communities to create interactive fiction. [1] In the mid-1990s, TADS was a top development tool for interactive fiction. [2] At the time, it was a more improved tool for parsing and world building than existing systems like AGT (Adventure Game ...
Print/export Download as PDF; Printable version; ... Interactive fiction engines (11 P) G. Gamebooks (5 C, 43 P) Interactive fiction games (4 C) I. Infocom (1 C, 18 P) W.
Spider and Web is a piece of interactive fiction written by Andrew Plotkin. Spider and Web begins innocuously enough: the player's character, an apparent tourist, has wandered into a blind alley. Upon trying to leave the alley, however, the character is confronted by a voice sneering that this is a lie and threatening dire consequences if the ...
Gamebooks influenced hypertext fiction. [1] Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels.
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