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BASIC Programming is an Atari Video Computer System (later called the Atari 2600) cartridge that teaches simple computer programming using a dialect of BASIC.Written by Warren Robinett and released by Atari, Inc. in 1979, this BASIC interpreter is one of a few non-game cartridges for the console.
Atari BASIC is an interpreter for the BASIC programming language that shipped with Atari 8-bit computers. Unlike most American BASICs of the home computer era, Atari BASIC is not a derivative of Microsoft BASIC and differs in significant ways. It includes keywords for Atari-specific features and lacks support for string arrays.
Compumate FAQ:BASIC PROGRAMME EXAMPLES FOR ATARI 2600 (BASIC PROGRAMMING & CompuMate). AUTHOR: Graham.J.Percy, Version 1.0, 25 September 1998. at the Wayback Machine (archived January 23, 2004) The CompuMate List(Loadable programs) - Atari 2600 - AtariAge Forums; CompuMate Basic Programs
Atari 2600 Basic Programming (Atari 2600 video game console) SuperCharger Disk BASIC (Atari 2600 video game console) StarPath SuperCharger cartridge plus disk-based extensions. [8] [9] Atari BASIC (Atari 8-bit) The standard cartridge-based interpreter for the Atari 400/800 computers and successors. On later machines this was built into the ROM ...
Turbo-BASIC XL is an enhanced version of the BASIC programming language for Atari 8-bit computers. It is a compatible superset of the Atari BASIC that shipped with the Atari 8-bit systems. Turbo-Basic XL was developed by Frank Ostrowski and published in the December 1985 issue of German computer magazine Happy Computer.
Video Easel is an art generation and drawing program released on cartridge by Atari, Inc. in 1980. Graphics Magician (1984), from Penguin Software, is a bitmap drawing program which was used to create images for commercial graphic adventures. [14] Other graphics editors are Drawit (Atari Program Exchange, 1983) [15] and RAMbrandt (Antic ...
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STOS BASIC is a dialect of the BASIC programming language for the Atari ST personal computer. It was designed for creating games, but the set of high-level graphics and sound commands it offers is suitable for developing multimedia software without knowledge of the internals of the Atari ST.