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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4] This usage is a gaming cultural colloquialism and is not commonly found or used in professional computer ...

  3. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.

  4. Gaming computer - Wikipedia

    en.wikipedia.org/wiki/Gaming_computer

    A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards , a high core-count CPU with higher raw performance and higher-performance RAM .

  5. Load (computing) - Wikipedia

    en.wikipedia.org/wiki/Load_(computing)

    An idle computer has a load number of 0 (the idle process is not counted). Each process using or waiting for CPU (the ready queue or run queue) increments the load number by 1. Each process that terminates decrements it by 1. Most UNIX systems count only processes in the running (on CPU) or runnable (waiting for CPU) states.

  6. CPU multiplier - Wikipedia

    en.wikipedia.org/wiki/CPU_multiplier

    For example, a system with an external clock of 100 MHz and a 36x clock multiplier will have an internal CPU clock of 3.6 GHz. The external address and data buses of the CPU (often collectively termed front side bus (FSB) in PC contexts) also use the external clock as a fundamental timing base; however, they could also employ a (small) multiple ...

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    CPU 1. Central processing unit; the part of the computer or video game which executes the games' program. 2. A personal computer. 3. A non-player character controlled by the game software using artificial intelligence, usually serving as an opponent to the player or players. CPU versus CPU See zero-player game. cracked 1.

  8. PlayStation 4 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4_technical...

    The central processing unit (CPU) consists of two x86-64 quad-core modules for a total of eight cores, [43] which are based on the Jaguar CPU architecture from AMD. [28] Each core has 32 kB L1 instruction and data caches, with one shared 2 MB L2 cache per four-core module. [44] The CPU's base clock speed is said [citation needed] to be 1.6 GHz.

  9. Processor power dissipation - Wikipedia

    en.wikipedia.org/wiki/Processor_power_dissipation

    For a given CPU core, energy usage will scale up as its clock rate increases. Reducing the clock rate or undervolting usually reduces energy consumption; it is also possible to undervolt the microprocessor while keeping the clock rate the same. [2] New features generally require more transistors, each of which uses power.