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JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...
The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...
JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...
Ideally, all of the gadgets should be added to every character's scooter. After all of the main characters' tracks are completed, Jimmy's track is unlocked, and the game is completed when it is won. As in other JumpStart games, the difficulty level of the problems in JumpStart Advanced 1st Grade can be set to three different levels. In addition ...
In July 1996, Humongous Entertainment was purchased by GT Interactive for US$76 million. [8] In November 1997, Humongous Entertainment signed a five-year worldwide deal with Nickelodeon to develop games based on the Nick Jr. series, Blue's Clues, making it the first and only time that Humongous has developed games based on a licensed character as opposed to its original characters. [9]
JumpStart 3D Virtual World: The Quest for the Color Meister (originally JumpStart World 2nd Grade) The games feature the user maneuvering a character through a 3D world, going on missions, and playing educational activities. Unlike the other JumpStart games, each JumpStart 3D Virtual World game comes with a limited number of levels when purchased.
Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
A young boy named Sam prepares to go to sleep with his bedroom light off for the first time, but quickly becomes frightened by the darkness. Inspired by the bravery of his superhero idol, Pajama Man, Sam assumes the role of Pajama Sam by donning a red cape, purple mask, and gathering equipment to confront the darkness, which he believes to be an actual living being.