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  2. Functional (C++) - Wikipedia

    en.wikipedia.org/wiki/Functional_(C++)

    Functional (C++) In the context of the programming language C++, functional refers to a header file that is part of the C++ Standard Library and provides a set of predefined class templates for function objects, including operations for arithmetic, comparisons, and logic. Instances of these class templates are C++ classes that define a function ...

  3. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    Function overloading allows programs to declare multiple functions having the same name but with different arguments (i.e. ad hoc polymorphism). The functions are distinguished by the number or types of their formal parameters. Thus, the same function name can refer to different functions depending on the context in which it is used.

  4. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    Type signature. In computer science, a type signature or type annotation defines the inputs and outputs of a function, subroutine or method. A type signature includes the number, types, and order of the function's arguments. One important use of a type signature is for function overload resolution, where one particular definition of a function ...

  5. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    A function template is a pattern for creating ordinary functions based upon the parameterizing types supplied when instantiated. For example, the C++ Standard Template Library contains the function template max(x, y) that creates functions that return either x or y, whichever is larger. max() could be defined like this:

  6. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    In compiler construction, name mangling (also called name decoration) is a technique used to solve various problems caused by the need to resolve unique names for programming entities in many modern programming languages. It provides means to encode added information in the name of a function, structure, class or another data type, to pass more ...

  7. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Naming convention (programming) In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation. Reasons for using a naming convention (as opposed to allowing programmers to choose any ...

  8. Function prototype - Wikipedia

    en.wikipedia.org/wiki/Function_prototype

    Function prototype. In computer programming, a function prototype is a declaration of a function that specifies the function's name and type signature (arity, data types of parameters, and return type), but omits the function body. While a function definition specifies how the function does what it does (the "implementation"), a function ...

  9. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    In the above example, the main( ) function defines where the program should start executing. The function body consists of a single statement , a call to the printf() function, which stands for " print f ormatted"; it outputs to the console whatever is passed to it as the parameter , in this case the string "hello, world" .