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  2. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    Class diagrams can also be used for data modeling. [2] The classes in a class diagram represent both the main elements, interactions in the application, and the classes to be programmed. In the diagram, classes are represented with boxes that contain three compartments: The top compartment contains the name of the class.

  3. Hash table - Wikipedia

    en.wikipedia.org/wiki/Hash_table

    Space. Θ (n) [ 1 ] O (n) A small phone book as a hash table. In computing, a hash table is a data structure that implements an associative array, also called a dictionary or simply map; an associative array is an abstract data type that maps keys to values. [ 2 ] A hash table uses a hash function to compute an index, also called a hash code ...

  4. Array (data structure) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_structure)

    In computer science, an array is a data structure consisting of a collection of elements (values or variables), of same memory size, each identified by at least one array index or key. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula. [ 1 ][ 2 ][ 3 ] The simplest type of ...

  5. Associative array - Wikipedia

    en.wikipedia.org/wiki/Associative_array

    In an associative array, the association between a key and a value is often known as a "mapping"; the same word may also be used to refer to the process of creating a new association. The operations that are usually defined for an associative array are: [ 3 ][ 4 ][ 8 ] Insert or put. add a new pair to the collection, mapping the key to its new ...

  6. Document Object Model - Wikipedia

    en.wikipedia.org/wiki/Document_Object_Model

    t. e. The Document Object Model (DOM) is a cross-platform and language-independent interface that treats an HTML or XML document as a tree structure wherein each node is an object representing a part of the document. The DOM represents a document with a logical tree. Each branch of the tree ends in a node, and each node contains objects.

  7. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    Iterator pattern. In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  8. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to "compose" objects into tree structures to represent part-whole hierarchies. Implementing the composite pattern lets clients treat individual objects and compositions uniformly.

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In Object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns, which describes how to solve recurring problems in object-oriented software. [ 1 ]