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  2. Placement syntax - Wikipedia

    en.wikipedia.org/wiki/Placement_syntax

    In the C++ programming language, placement syntax allows programmers to explicitly specify the memory management of individual objects — i.e. their "placement" in memory. Normally, when an object is created dynamically, an allocation function is invoked in such a way that it will both allocate memory for the object, and initialize the object ...

  3. Destructor (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Destructor_(computer...

    PHP: In PHP 5+, the destructor method has the name __destruct. There were no destructors in prior versions of PHP. [3] Python: there are __del__ methods called destructors by the Python 2 language guide, [4] but they are actually finalizers as acknowledged in Python 3. [5] Rust: the destructor method for rust has the name drop. [6]

  4. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. [32] New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for ...

  5. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In Object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns, which describes how to solve recurring problems in object-oriented software. [ 1 ]

  6. Thread-local storage - Wikipedia

    en.wikipedia.org/wiki/Thread-local_storage

    The destructor receives the value associated with the key as parameter so it can perform cleanup actions (close connections, free memory, etc.). Even when a destructor is specified, the program must still call pthread_key_delete to free the thread-specific data at process level (the destructor only frees the data local to the thread).

  7. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    An object's virtual method table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's virtual method table. The virtual method table is the same for all objects belonging to the same class, and is therefore typically shared between them.

  8. Virtual function - Wikipedia

    en.wikipedia.org/wiki/Virtual_function

    Languages differ in their behavior while the constructor or destructor of an object is running. For this reason, calling virtual functions in constructors is generally discouraged. In C++, the "base" function is called. Specifically, the most derived function that is not more derived than the current constructor or destructor's class is called.

  9. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    Curiously recurring template pattern. The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism, and it is a form of F -bounded quantification.