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  2. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    If a pop operation on the stack causes the stack pointer to move past the origin of the stack, a stack underflow occurs. If a push operation causes the stack pointer to increment or decrement beyond the maximum extent of the stack, a stack overflow occurs. Some environments that rely heavily on stacks may provide additional operations, for example:

  3. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    The stack is often used to store variables of fixed length local to the currently active functions. Programmers may further choose to explicitly use the stack to store local data of variable length. If a region of memory lies on the thread's stack, that memory is said to have been allocated on the stack, i.e. stack-based memory allocation (SBMA).

  4. List of CIL instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_CIL_instructions

    Push 4 onto the stack as int32. Base instruction 0x1B ldc.i4.5: Push 5 onto the stack as int32. Base instruction 0x1C ldc.i4.6: Push 6 onto the stack as int32. Base instruction 0x1D ldc.i4.7: Push 7 onto the stack as int32. Base instruction 0x1E ldc.i4.8: Push 8 onto the stack as int32. Base instruction 0x15 ldc.i4.m1: Push -1 onto the stack as ...

  5. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    In addition, the stack pointer must always be 4-byte aligned, and must always be 8-byte aligned at a function call with a public interface. [3] This calling convention causes a "typical" ARM subroutine to: In the prologue, push r4 to r11 to the stack, and push the return address in r14 to the stack (this can be done with a single STM instruction);

  6. Cosmos (operating system) - Wikipedia

    en.wikipedia.org/wiki/Cosmos_(operating_system)

    X# function calls do contain arguments enclosed in parentheses, unlike in function headers. Arguments passed to functions can be registers, addresses, or constants. These arguments are pushed onto the stack in reverse order. Note that the stack on x86 platforms cannot push or pop one-byte registers.

  7. Stack machine - Wikipedia

    en.wikipedia.org/wiki/Stack_machine

    The stack easily holds more than two inputs or more than one result, so a rich set of operations can be computed. In stack machine code (sometimes called p-code), instructions will frequently have only an opcode commanding an operation, with no additional fields identifying a constant, register or memory cell, known as a zero address format. [1]

  8. Stack register - Wikipedia

    en.wikipedia.org/wiki/Stack_register

    Newer processors contain a dedicated stack engine to optimize stack operations. Pentium M was the first x86 processor to introduce a stack engine. In its implementation, the stack pointer is split among two registers: ESP O , which is a 32-bit register, and ESP d , an 8-bit delta value that is updated directly by stack operations.

  9. Red zone (computing) - Wikipedia

    en.wikipedia.org/wiki/Red_zone_(computing)

    In computing, the red zone is a fixed-size area in a function's stack frame below (for a push-down stack) the current stack pointer that is reserved and safe to use. It is most commonly used in leaf functions (functions that don't call other functions) for allocating additional stack memory, without moving the stack pointer, which saves an instruction.

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