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The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and computer science. The concept was first introduced by Paul Milgram. [1] The area between the two extremes, where both the real and the virtual are mixed, is called ...
Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. Mixed reality that incorporates haptics has sometimes been referred to as visuo-haptic mixed reality. [1] [2]
A mirror world is a representation of the real world in digital form. It attempts to map real-world structures in a geographically accurate way. Mirror worlds offer a software model of real human environments and their workings. [1] It is very similar to the concept of a digital twin. [2]
The use of computer-mediated reality to diminish perception, by the removal or masking of visual data, has been used for architectural applications, and is an area of ongoing research. [5] The long-term effects of altering perceived reality have not been thoroughly studied, and negative side effects of long-term exposure might be possible.
The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine.While building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept.
These hypothetical computing machines can be viewed as idealised analog computers which operate on real numbers, whereas digital computers are limited to computable numbers. They may be further subdivided into differential and algebraic models (digital computers, in this context, should be thought of as topological , at least insofar as their ...
Artificial Reality is a book series by Myron W. Krueger about interactive immersive environments (or virtual realities), based on video recognition techniques, that put a user in full, unencumbered contact with the digital world. He started this work in the late 1960s and is considered to be a key figure in the early innovation of virtual reality.
This machine invented the principle of the modern computer and was the birthplace of the stored program concept that almost all modern day computers use. [52] These hypothetical machines were designed to formally determine, mathematically, what can be computed, taking into account limitations on computing ability.