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Clash of Clans: The Grand Warden's Eternal Tome ability makes all surrounding friendly units with a certain range to be invulnerable to damage from defense towers for—depending on the level—3.5, 4, 4.5 or 5 seconds at ability levels 1, 2, 3 or 4, respectively.
Clash of Clans (2012), a mobile game published by Supercell, is a good example of a game which modified the RTS format into a simpler mobile experience. While often classified in the broader Strategy game genre, Clash of Clans still possesses many of the classic RTS elements, such as a "perspective of god", control over buildings and mobile ...
Boom Beach gameplay. Boom Beach is a strategy game that combines attacks on and from other players with attacks against computer-generated (NPC) bases. The game's storyline is set in a tropical archipelago with the player on an island with defenses and troops (similar to Supercell's Clash of Clans game).
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Supercell's Clash of Clans is a freemium, tower defense game in which players deploy troops to attack enemy defenses. Developed for mobile devices with a free-to-play, pay-to-win pricing strategy, the game has appeal to those without competitive gaming setups. COC tournaments have been recorded to have up to 30 gems in prize money.
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The development of Clash of Clans took six months, and the game was released on 2 August 2012. In three months, it became the most profitable app in the US. According to App Annie, in the years 2013 and 2014 Clash of Clans was the most profitable mobile game in the world. The eponymous battle between the clans was added to the game as late as 2014.
[5] [6] Clash Royale reached $1 billion in revenue in less than a year on the market. [7] In three years, Clash Royale made $2.5 billion in revenue according to market intelligence company Sensor Tower. [8] It is the first spinoff of Clash of Clans.