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Measurement of wow and flutter is carried out on audio tape machines, cassette recorders and players, and other analog recording and reproduction devices with rotary components (e.g. movie projectors, turntables (vinyl recording), etc.) This measurement quantifies the amount of 'frequency wobble' (caused by speed fluctuations) present in ...
"Wow" is slow speed (a few Hz) variation, caused by longer-term drift of the drive motor speed, whereas "flutter" is faster speed (a few tens of Hz) variations, usually caused by mechanical defects such as out-of-roundness of the capstan of a tape transport mechanism. The measurement is given in % and a lower number is better.
In principle, PCM digital systems have the lowest level of nonlinear distortion at full signal amplitude. The opposite is usually true of analog systems, where distortion tends to increase at high signal levels. A study by Manson (1980) considered the requirements of a digital audio system for high quality broadcasting.
Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput. When a router or switch is configured to use excessively large buffers, even very high-speed networks can become practically unusable for many interactive applications like voice over IP (VoIP), audio streaming , online ...
Instantaneous packet delay variation is the difference between successive packets—here RFC 3393 does specify the selection criteria—and this is usually what is loosely termed "jitter", although jitter is also sometimes the term used for the variance of the packet delay. As an example, say packets are transmitted every 20 ms.
Quality of service (QoS) is the description or measurement of the overall performance of a service, such as a telephony or computer network, or a cloud computing service, particularly the performance seen by the users of the network.
Jitter may be caused by electromagnetic interference and crosstalk with carriers of other signals. Jitter can cause a display monitor to flicker, affect the performance of processors in personal computers, introduce clicks or other undesired effects in audio signals, and cause loss of transmitted data between network devices.
Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.