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Cannabeast Trading Card Game [50] 2022 Cannabeast Gaming Yes Captain Tsubasa Trading Card Game [51] 2002: Konami: No Cardcaptors Trading Card Game [1] 2001: Upper Deck: No Cardfight!! Vanguard: 2011: Bushiroad: Yes Case Closed Trading Card Game: 2005: Score Entertainment: No The Caster Chronicles TCG [52] 2017: Force of Will Ltd. Yes Champions ...
The winner of a match is the player who is the first to "add" 2 bummerls to his opponent's score sheet. If a game is won with a score of 7:0, this only counts as 1 bummerl in tournament play, not two as in private games. Depending on the tournament rules, either 'soft' (weich) or 'sharp' (scharf / hart) Schnapsen may be played.
Kaiser is played by four people: two teams of two players each. Unlike many card games, only 32 cards are used out of a normal 52-card deck. The deck contains the cards from eight to ace inclusively (8, 9, 10, jack, queen, king, ace) for each suit. The other four cards are the seven of clubs, seven of diamonds, five of hearts and three of spades.
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A game is won by the first team to score a 100 contract points. Two games won earns the rubber bonus. The objective is to win by scoring the most total points in the rubber. Usually the partnership to win the two games and the rubber bonus wins the rubber. However, occasionally the other pair accumulate enough penalty points to win.
Sometimes the endgame condition is when the difference between the highest score and the lowest score exceeds some value, such as 100. On occasion, players keep tallies of games won instead of adding hand scores and then use the tallies to determine a winner. It is also common for players or teams to receive negative hand and game scores.
The rules for a misdeal and penalty vary according to the game. A misdeal is sometimes called by miscounting, or when two cards stick together. [2] Sometimes, when a misdeal is detected, a new hand is dealt. [3] [4] In most games a misdeal, and recall of the cards, does not prevent the same player dealing again. [5]
Speed can be played with jokers as wild cards. For example, if there is a 2 in the center, a joker can be used as a 3, an ace, or, in Doubles rules, a 2. When a joker is played, it must be treated as the card it was played as. For example, if a joker is played on a 2, the joker can be treated an ace or a three.