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  2. Nintendo video game consoles - Wikipedia

    en.wikipedia.org/wiki/Nintendo_video_game_consoles

    A size comparison of the (top to bottom) Wii (2006), GameCube (2001), Nintendo 64 (1996), North American SNES (1991) and the NES outside of Japan (1985) The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles.

  3. List of Nintendo franchises - Wikipedia

    en.wikipedia.org/wiki/List_of_Nintendo_franchises

    A series of two snowboarding video games released for the Nintendo 64 and GameCube. 1080° Snowboarding (1998) 1080° Avalanche (2003) [3] [4] [5] Animal Crossing: A series of social simulation games where the player creates a character and interacts anthropomorphic residents to customize their home and village. Animal Crossing (2001)

  4. Nintendo 64 - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64

    Nintendo reported that the system's vintage hardware and software sales had ceased by 2004, three years after the GameCube's launch; as of December 31, 2009, the Nintendo 64 had yielded a lifetime total of 5.54 million system units sold in Japan, 20.63 million in the Americas, and 6.75 million in other regions, for a total of 32.93 million units.

  5. History of video game consoles - Wikipedia

    en.wikipedia.org/wiki/History_of_video_game_consoles

    Nintendo brought its experience from the Game & Watch series to develop the Game Boy system in 1989, with subsequent iterations through the years. The unit included a LCD screen that supported a 4-shade monochrome pixel display, the use of a cartridge-based system, and the means to link up two units to play head-to-head games.

  6. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.

  7. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    The SOCOM series was one of the most popular online competitive games for the PS2. [54] The GameCube did not offer online play for any of its first-party titles, with only Sega's Phantasy Star Online series and Homeland making official use of the console's online capabilities. In addition, online capability was not out-of-the-box; an adapter ...

  8. History of Nintendo - Wikipedia

    en.wikipedia.org/wiki/History_of_Nintendo

    Nintendo 64 black console with blank game cartridge and grey controller. On June 23, 1996, the Nintendo 64 (N64) was released in Japan, with more than 500,000 units sold on the first day. [21] On September 29, 1996, the Nintendo 64 was released in North America, selling out the initial shipment of 350,000. [21]

  9. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    Nintendo's fourth-generation console, the Super Famicom, was released in Japan on November 21, 1990; Nintendo's initial shipment of 300,000 units sold out within hours. [16] The machine reached North America as the Super Nintendo Entertainment System on August 23, 1991, [cn 1] and Europe and Australia in April 1992.