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The decision-making mechanic showing two actions, each with an outcome that may affect later parts of the story. Life Is Strange 2 is a graphic adventure game played from a third-person view. The player takes control of a teenager named Sean Diaz (Gonzalo Martin), who is on the run with his younger brother, Daniel (Roman Dean George), following ...
Life Is Strange is a series of adventure games published by Square Enix's External Studios. [1] Created by Dontnod Entertainment, the series debuted with the eponymous first installment, which was released in five episodes throughout 2015.
Life Is Strange is an episodic adventure game developed by Dontnod Entertainment and published by Square Enix.The first installment of the Life Is Strange series, the game was released in five episodes periodically throughout 2015 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One.
The fourth main installment of the Life Is Strange series, it is a direct sequel to Life Is Strange (2015). The plot focuses on an older Max Caulfield who, upon discovering new supernatural abilities that allow her to travel between two timelines, finds herself investigating a murder case involving her new best friend.
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Life Is Strange: Before the Storm is a graphic adventure played from a third-person view. The player assumes control of 16-year-old Chloe Price , three years before Life Is Strange . Before the Storm features the ability "Backtalk", which the player can use to call upon Chloe to get out of certain precarious situations; "Backtalk" may also make ...
By holding a button, the player can see the emotions of a character. Life Is Strange: True Colors is a graphic adventure played from a third-person view.The player controls the protagonist, Alex Chen, to explore various locations in the fictional setting of Haven Springs and communicate with non-playable characters through the conversation system based on dialogue trees.
According to developer Dontnod Entertainment, the game fulfilled their wish to expand the Life Is Strange universe, which arose during the production of Life Is Strange 2, [1] for which it serves as a demo. [8] [9] Co-directors Raoul Barbet and Michel Koch collaborated with writers Christian Divine and Jean-Luc Cano to create the story and ...