Search results
Results from the WOW.Com Content Network
Team Fortress originally was a Quake mod. Team Fortress was originally a modification for Quake (1996), [14] and then later for QuakeWorld, developed by TF Software Pty. Ltd. Its developers were working on a standalone version, Team Fortress 2, when they were hired by Valve to write a port of Team Fortress as a mod for Valve's game Half-Life. [15]
Team Fortress Classic – Originally a mod ported from Quakeworld [13] that introduced a class-system style of play that allowed for many diverse playing styles. With the introduction of Steam it became a standalone game and as of October 10, 2007 it has a commercially released sequel Team Fortress 2.
Team Fortress Classic: Quake: 1996 1999 April 7 The original mod (simply named Team Fortress) was a mod for Quake, but it was acquired by Valve and ported to GoldSrc for its standalone release as Team Fortress Classic. The game has also received a sequel. Tiberian Sun Reborn: Command & Conquer: Renegade: 2008 2013 June 1 [67]
"2Fort" (also known by its file name "ctf_2fort") is a multiplayer map playable in the first-person shooter games Quake Team Fortress, Team Fortress Classic, Team Fortress 2, and in the multiplayer total conversion mod Fortress Forever.
Valve's Team Fortress Classic, released in 1999, was developed primarily by two of the developers of the Quake mod Team Fortress. [17] Counter-Strike and Day of Defeat were also originally Half-Life modifications that Valve purchased the rights to and re-released as standalone titles.
The first major Quake mod was Team Fortress. This mod consists of Capture the Flag gameplay with a class system for the players. Players choose a class, which creates various restrictions on weapons and armor types available to that player, and also grants special abilities.
Team Fortress 2 (TF2) is a multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic.
Most player creations were team-based games, as players appreciated their strategic and cooperative elements. Among the first successful mods were Capture the Flag and Team Fortress. [10] The mod community and their websites, such as PlanetQuake Featured Mods, became a place for aspiring game programmers and artists to train. [1]