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  2. Microsoft reaction card method - Wikipedia

    en.wikipedia.org/wiki/Microsoft_reaction_card_method

    The Microsoft Reaction Card, developed by Microsoft in 2002 by Joey Benedek and Trish Miner, is a method used to check the emotional response and desirability of a design or product. This method is commonly used in the field of software design .

  3. File:Reaction time density plot.svg - Wikipedia

    en.wikipedia.org/wiki/File:Reaction_time_density...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  4. File:Reaction time stages.png - Wikipedia

    en.wikipedia.org/wiki/File:Reaction_time_stages.png

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  5. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    In 2001, psychologist Ian J. Deary published the first large-scale study of intelligence and reaction time in a representative population sample across a range of ages, finding a correlation between psychometric intelligence and simple reaction time of –0.31 and four-choice reaction time of –0.49.

  6. Hick's law - Wikipedia

    en.wikipedia.org/wiki/Hick's_law

    Given n equally probable choices, the average reaction time T required to choose among the choices is approximately: T = b ⋅ log 2 ⁡ ( n + 1 ) {\displaystyle T=b\cdot \log _{2}(n+1)} where b is a constant that can be determined empirically by fitting a line to measured data.

  7. Template:Reaction mechanisms - Wikipedia

    en.wikipedia.org/wiki/Template:Reaction_mechanisms

    Template: Reaction mechanisms. 13 languages. ... Print/export Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide

  8. Posner cueing task - Wikipedia

    en.wikipedia.org/wiki/Posner_cueing_task

    To measure reaction time (RT), a response mechanism is placed in front of the observer, usually a computer keyboard which is pressed upon detection of a target. Following a set inter-trial interval, usually between 2500 and 5000 ms, the entire paradigm is repeated for a set number of trials predetermined by the experimenter.

  9. Human processor model - Wikipedia

    en.wikipedia.org/wiki/Human_processor_model

    Eye movement time 230 ms 70–700 ms Decay half-life of visual image storage 200 ms 90–1000 ms Visual Capacity 17 letters 7–17 letters Decay half-life of auditory storage 1500 ms 900–3500 ms Auditory Capacity 5 letters 4.4–6.2 letters Perceptual processor cycle time 100 ms 50–200 ms Cognitive processor cycle time 70 ms 25–170 ms