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Tile-matching video games are a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. Subcategories This category has the following 5 subcategories, out of 5 total.
Tile-matching video games (5 C, 88 P) Pages in category "Video games with tile-based graphics" The following 21 pages are in this category, out of 21 total.
Tile-based games are not a distinct video game genre.The term refers to the technology that the hardware or game engine uses for its visual representation. For example, Pac-Man is an action game, Ultima is a role-playing video game and Civilization is a turn-based strategy game, but all three render the world as tiles.
Video game researcher Jesper Juul traces the history of tile-matching video games back to early puzzle Tetris and Chain Shot! (later known as SameGame), published in 1984 and 1985, respectively. While both are puzzle games, they differ in important design points such as time pressure, tile manipulation, and solving criteria.
A selection of Rummikub tiles and racks Rummikub logo. Rummikub (/ ˈ r ʌ m i k j uː b /, "rummy cube" [1]) is a tile-based game for 2 to 4 players, combining elements of the card game rummy and mahjong. There are 106 tiles in the game, including 104 numbered tiles (valued 1 to 13 in four different colors, two copies of each) and two jokers.
A game of Snatch, each player having already formed several words.The G tile has been turned over in the pool, and could be combined with SATE to make STAGE. If the leftmost player notices this first, they will get to keep the word STAGE in front of them; if the rightmost player spots it, they can steal the word and move it to their side.
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Adaptive tile refresh is a computer graphics technique for side-scrolling video games. It was most famously used by id Software 's John Carmack in games such as Commander Keen to compensate for the poor graphics performance of PCs in the early 1990s.