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A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
char * pc [10]; // array of 10 elements of 'pointer to char' char (* pa)[10]; // pointer to a 10-element array of char The element pc requires ten blocks of memory of the size of pointer to char (usually 40 or 80 bytes on common platforms), but element pa is only one pointer (size 4 or 8 bytes), and the data it refers to is an array of ten ...
[15] [16] Through to 1972, richer types were added to the NB language: NB had arrays of int and char. Pointers, the ability to generate pointers to other types, arrays of all types, and types to be returned from functions were all also added. Arrays within expressions became pointers. A new compiler was written, and the language was renamed C. [9]
Pointer Tutorials Archived 2009-04-05 at the Wayback Machine, C++ documentation and tutorials; C pointers explained Archived 2019-06-09 at the Wayback Machine a visual guide of pointers in C; Secure Function Pointer and Callbacks in Windows Programming, CodeProject article by R. Selvam; The C Book, Function Pointers in C by "The C Book"
A basic example is in the argv argument to the main function in C (and C++), which is given in the prototype as char **argv—this is because the variable argv itself is a pointer to an array of strings (an array of arrays), so *argv is a pointer to the 0th string (by convention the name of the program), and **argv is the 0th character of the ...
While arrays in C are fixed, pointers to them are interchangeable. This flexibility allows C to manipulate any length array using the same code. It also leaves the programmer with the responsibility not to write outside the allocated array, as no checks are built in into the language. In Pascal, arrays are a distinct type from pointers.
In computer science, pointer analysis, or points-to analysis, is a static code analysis technique that establishes which pointers, or heap references, can point to which variables, or storage locations. It is often a component of more complex analyses such as escape analysis. A closely related technique is shape analysis.
A value or pointer to other data may be associated with every node in the tree, or sometimes only with the leaf nodes, which have no children nodes. The abstract data type (ADT) can be represented in a number of ways, including a list of parents with pointers to children, a list of children with pointers to parents, or a list of nodes and a ...