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QANDA (stands for 'Q and A') is an AI-based learning platform developed by Mathpresso Inc., a South Korea-based education technology company. Its best known feature is a solution search, which uses optical character recognition technology to scan problems and provide step-by-step solutions and learning content.
Desmos was founded by Eli Luberoff, a math and physics double major from Yale University, [3] and was launched as a startup at TechCrunch's Disrupt New York conference in 2011. [4] As of September 2012 [update] , it had received around 1 million US dollars of funding from Kapor Capital , Learn Capital, Kindler Capital, Elm Street Ventures and ...
Byju's is an education tutoring app that runs on a freemium model, [30] with free access to content limited for 15 days after the registration. [30] [31] It was launched in August 2015, [32] offering educational content for students from classes 4 to 12. [33]
Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft , it is primarily targeted at students as a learning tool.
According to Mikhail B. Sevryuk, in the January 2006 issue of the Bulletin of the American Mathematical Society, "The number of papers and books included in the Mathematical Reviews (MR) database since 1940 (the first year of operation of MR) is now more than 1.9 million, and more than 75 thousand items are added to the database each year. The ...
LiveMath is a computer algebra system available on a number of platforms including Mac OS, macOS (), Microsoft Windows, Linux (x86) and Solaris (SPARC). It is the latest release of a system that originally emerged as Theorist for the "classic" Mac in 1989, became MathView and MathPlus in 1997 after it was sold to Waterloo Maple, [1] and finally LiveMath after it was purchased by members of its ...
A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. [1] [verification needed] [clarification needed] Often, such games have simple rules and match procedures, such as tic-tac-toe and dots and boxes. Generally, mathematical games need not be conceptually intricate to involve deeper ...
Math educators hoped to help their students see the need for algebra in the life of an everyday citizen. [3] The report outlined three strategies that helped math educators emphasize the everyday usage of algebra. First, teachers focused on the meanings behind concepts. Before, teachers were expected to use either the Drill or the Meaning Theory.