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J. R. R. Tolkien built a process of decline and fall in Middle-earth into both The Silmarillion and The Lord of the Rings.. The pattern is expressed in several ways, including the splintering of the light provided by the Creator, Eru Iluvatar, into progressively smaller parts; the fragmentation of languages and peoples, especially the Elves, who are split into many groups; the successive falls ...
J. R. R. Tolkien was an English author and philologist of ancient Germanic languages, specialising in Old English; he spent much of his career as a professor at the University of Oxford. [5]
The Keys of Middle-earth: Discovering Medieval Literature Through the Fiction of J.R.R. Tolkien is a 2005 book by Stuart Lee and Elizabeth Solopova.It is meant to provide an understanding of J. R. R. Tolkien's Middle-earth fantasy writings in the context of medieval literature, including Old and Middle English and Old Norse, but excluding other relevant languages such as Finnish.
Om Nom's adventures begin in The Middle Ages, so that's where we'll kick things off too. Cut The Rope: Time Travel - The Middle Ages 1-1 Cut The Rope: Time Travel - The Middle Ages 1-2
Middle-earth is the setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the Miðgarðr of Norse mythology and Middangeard in Old English works, including Beowulf. Middle-earth is the oecumene (i.e. the human-inhabited world, or the central continent of Earth) in Tolkien's imagined mythological past.
Perilous Realms: Celtic and Norse in Tolkien's Middle-earth is a 2005 scholarly book about the origins of J. R. R. Tolkien's Middle-earth, and the nature of his characterisation, by the scholar of literature Marjorie Burns. Some of the chapters discuss "Celtic" and "Norse" influence on Tolkien's writing, while others explore literary themes.
Navigable diagram of more or less inclusive definitions of "Tolkien's legendarium". Most of it is in Christopher Tolkien's 12-volume The History of Middle-earth published between 1983 and 1996, though that includes 4 volumes on The History of The Lord of the Rings, which stands alongside John D. Rateliff's The History of The Hobbit.
Middle Earth Play-By-Mail (or MEPBM) was created by Game Systems Inc. (GSI) and inspired by J.R.R. Tolkien's books The Hobbit and The Lord of the Rings. [3]In 2001, the game had multiple variants including ones set in the year 1650 or 2950 "War of the Ring, or the Fourth Age". [3]