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  2. Sweep and prune - Wikipedia

    en.wikipedia.org/wiki/Sweep_and_prune

    In physical simulations, sweep and prune is a broad phase algorithm used during collision detection to limit the number of pairs of solids that need to be checked for collision, i.e. intersection. This is achieved by sorting the starts (lower bound) and ends (upper bound) of the bounding volume of each solid along a number of arbitrary axes. As ...

  3. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    A hitbox is an invisible shape commonly used in video games for real-time collision detection; it is a type of bounding box. It is often a rectangle (in 2D games) or cuboid (in 3D) that is attached to and follows a point on a visible object (such as a model or a sprite). Circular or spheroidial shapes are also common, though they are still most ...

  4. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [ 4 ] for his work on Bullet.

  5. Collision avoidance in transportation - Wikipedia

    en.wikipedia.org/wiki/Collision_avoidance_in...

    A simple collision avoidance system. In transportation, collision avoidance is the maintenance of systems and practices designed to prevent vehicles (such as aircraft, motor vehicles, ships, cranes and trains) from colliding with each other. They perceive the environment with sensors and prevent collisions using the data collected from the sensors.

  6. Bounding volume hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume_hierarchy

    An example of a bounding volume hierarchy using rectangles as bounding volumes. A bounding volume hierarchy (BVH) is a tree structure on a set of geometric objects. All geometric objects, which form the leaf nodes of the tree, are wrapped in bounding volumes. These nodes are then grouped as small sets and enclosed within larger bounding volumes.

  7. Carrier-sense multiple access with collision detection

    en.wikipedia.org/wiki/Carrier-sense_multiple...

    A local collision is a collision that occurs at the NIC, as opposed to on the wire. A NIC cannot detect local collisions without attempting to send information. On UTP cable, a local collision is detected on the local segment only when a station detects a signal on the RX pair at the same time it is sending on the TX pair. Since the two signals ...

  8. Object detection - Wikipedia

    en.wikipedia.org/wiki/Object_detection

    Objects detected with OpenCV's Deep Neural Network module (dnn) by using a YOLOv3 model trained on COCO dataset capable to detect objects of 80 common classes. Object detection is a computer technology related to computer vision and image processing that deals with detecting instances of semantic objects of a certain class (such as humans, buildings, or cars) in digital images and videos. [1]

  9. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    Real-time systems generally have to use discrete collision detection, with other ad hoc ways to avoid failing to detect collisions. Detection of collisions between cloth and environmental objects with a well defined "inside" is straightforward since the system can detect unambiguously whether the cloth mesh vertices and faces are intersecting ...