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SensibleSoccer.de is host of the "Sensible Days", an annual meeting of Sensible World of Soccer fans with international championships on PC and Amiga in the manner of a LAN party. Since 2008, the "Sensible Days" are acknowledged by Codemasters as the official SWOS World Cups. [ 10 ]
Sensible Soccer, often called Sensi, is an association football video game series which was popular in the early 1990s and which still retains a following. [1] It was developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the IBM PC compatibles.
In 2006 the Sensible Software game Sensible World of Soccer, for which Hare was Creative Director and Lead Designer, [1] was entered into a Games Canon of the 10 most important video games of all time by Stanford University, [2] it was the only game developed in Europe to make the list which also included Spacewar!, Star Raiders, Zork, Tetris ...
In 2006, the Sensible Software game Sensible World of Soccer was entered into a Games Canon of the ten most important video games of all time by Stanford University. [10] It was the only game developed in Europe to make the list, which also included Spacewar! , Star Raiders , Zork , Tetris , SimCity , Super Mario Bros. 3 , Civilization , Doom ...
Amiga Power (AP) was a monthly magazine about Amiga video games. ... [Sensible World of Soccer] 95% is utterly devalued if you also give, for example, ...
Sensible World of Soccer: 1994 Sensible Software: Renegade Software: Sensible World of Soccer 95-96: 1995 Sensible Software: Sensible Software Sensible World of Soccer: European Championship Edition: 1995 Sensible Software: Renegade Software: Sensible World of Soccer 96-97: 1996 Sensible Software: Renegade Software: Sensible Soccer '98: 1998 ...
In the United States, the game was released as Keith Van Eron's Pro Soccer, named after Keith Van Eron. [1] Designed by Jon Hare and programmed by Chris Yates, they adapted the gameplay format of arcade video game Tehkan World Cup (1985) while adding their own elements to create MicroProse Soccer. It is the forerunner of the 16-bit Sensible ...
Campbell left Amiga Power to work at Sensible Software and during 1994 and 1995 he oversaw the development of the Amiga and PC games Cannon Fodder 2—for which he designed all but around 10 of its 72 levels—and Sensible World of Soccer.