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Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)
Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time ...
Among other tools that have been noted as being effective as a way of technology integration are overhead projectors, student response clickers, podcasts, digital cameras, smart phones, tablets, digital media, and blogs. Other examples of technology integration include translation memories and smart computerized translation programs, among the ...
Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. Digital literacy combines both technical and cognitive abilities; it consists of using information and communication technologies to create, evaluate, and share information. [1]
Interactive digital video games are being used at K-12 and higher education institutions. [113] Radio offers a synchronous educational vehicle while streaming audio over the internet with webcasts and podcasts can be asynchronous. Classroom microphones, often wireless, can enable learners and educators to interact more clearly.
Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum with computer science education. As computers have become more accessible, inexpensive, and powerful, the demand for this technology has increased, leading to more frequent use of computer resources within ...
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Realia, whether traditional or virtual, have been found to be useful to improve the retention of concepts learned in the classroom. Real specimens such as plants, machines or tools enrich learning and make it more concrete, authentic and interesting as the learner is made to handle and study these things directly. The presentation of real ...