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Poser was created by artist and programmer Larry Weinberg as a digital replacement for artist's mannequins. Versions 1.0 and 2.0 were published by Fractal Design. In 1997, Fractal Design was acquired by MetaCreations, and Poser's interface was redesigned by MetaCreations' Phil Clevenger for release as Poser 3 in 1998.
A virtual crash test dummy. A virtual human (or also known as meta human or digital human) [1] is a software fictional character or human being.Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing ...
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Mannequins in a clothing shop in Canada A mannequin in North India. A mannequin (sometimes spelled as manikin and also called a dummy, lay figure, or dress form) is a doll, often articulated, used by artists, tailors, dressmakers, window dressers and others, especially to display or fit clothing and show off different fabrics and textiles.
Virtual Woman is a software program that has elements of a chatbot, virtual reality, artificial intelligence, a video game, and a virtual human. It claims to be the oldest form of virtual life in existence, as it has been distributed since the late 1980s. [ 1 ]
In this variant, clothes and accessories are photographed on real-life mannequins. The mannequins are then edited out digitally from the images and replaced with a virtual mannequin designed to reflect the brand in question. A shopper may then drag and drop (and mix-and-match) clothes on the virtual mannequin. Some such solutions are being used ...
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
Aspen Publishers Online. ISBN 1-56706-333-0. — a detailed discussion of the law, as it stood in 1997, relating to virtual humans and the rights held over them by real humans; Richard Raysman (2002). "Trademark Law". Emerging Technologies and the Law: Forms and Analysis. Law Journal Press. pp. 6– 15.