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Cross-selling is a sales technique involving the selling of an additional product or service to an existing customer. In practice, businesses define cross-selling in many different ways. In practice, businesses define cross-selling in many different ways.
Market liquidity: Cross-listings on deeper and more liquid equity markets could lead to an increase in the liquidity of the stock and a decrease in the cost of capital. Information disclosure: Cross-listing on a foreign market can reduce the cost of capital through an improvement of the firm's information environment.
A major factor in perpetuating cross-ownership of shares is a high capital gains tax rate. Companies have less incentive to sell cross-owned shares when taxes are high, as the tax liability reduces the net proceeds from the sale. For example, a company owns $1000 of stock in another company that was originally purchased for $200.
What does it mean to own a stock? Owning a stock is a little different than if you owned 100 percent of a private business. Owning a share of stock gives you a partial ownership stake in the ...
Following is a glossary of stock market terms. All or none or AON: in investment banking or securities transactions, "an order to buy or sell a stock that must be executed in its entirely, or not executed at all". [1] Ask price or Ask: the lowest price a seller of a stock is willing to accept for a share of that given stock. [2]
A dual-listed company or DLC is a corporate structure in which two corporations function as a single operating business through a legal equalization agreement, but retain separate legal identities and stock exchange listings. Virtually all DLCs are cross-border, and have tax and other advantages for the corporations and their stockholders.
Duration: The exclusive right to sell clause in the contract you establish with your real estate agent should have an expiration date, which might be anywhere from 30 days to six months or more ...
New consoles have traditionally relied on the draw of exclusive software to push adoption. The rising cost of game development means that there are fewer platform-specific titles than ever before.