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This category contains articles that relates to video game design. For articles on computer and video game creation in general, see Category:Video game development.
Paul M. English was born in 1963 [2] in Boston, Massachusetts, the sixth of seven siblings in an Irish Catholic family [3] that lived in the West Roxbury neighborhood. [4] His mother was a substitute teacher and social worker, and his father was a pipefitter for Boston Gas.
Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the ...
A Brief History of Video Games: From Atari to Xbox One (ISBN 978-1472118806) by Richard Stanton (2015). A Brief History of Video Games covers a lot of games and a lot of stories spanning many decades. (Polygon) The Golden Age of Video Games: the Birth of a Multibillion Dollar Industry (ISBN 978-1-4398-7323-6) by Roberto Dillon
Fantasy (Game as make-believe): Imaginary world. Narrative (Game as drama): A story that drives the player to keep coming back; Challenge (Game as obstacle course): Urge to master something. Boosts a game's replayability. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for ...
Robin Hunicke (/ ˈ h ʌ n ɪ k i /; born March 15, 1973) is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke began her career at Electronic Arts where she worked on multiple games including MySims as Lead Designer and Boom Blox and its sequel as a Producer.
Based on her PhD dissertation, the book Critical Play: Radical Game Design (MIT Press, 2009) examines how artists and activists throughout history have used games as instruments for social critique. [ 18 ] [ 19 ] re:skin (MIT Press, 2007), a book Flanagan edited With Austin Booth, is a collection of fiction and theory exploring technology ...
Scott Adams (born July 10, 1952) is an American entrepreneur, computer programmer, and video game designer. He co-founded, with then-wife Alexis, Adventure International in 1979. The company developed and published video games for home computers .