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It is only intended for providing simple dialogs within AutoCAD. It includes basic form widgets such as text boxes, buttons, checkboxes and list boxes. DCL is object-oriented; it allows re-use through inheritance and composition. DCL syntax is based on defining and using 'tiles'. A 'tile' represents a GUI widget such as a text box or a text label.
MotionBuilder is a 3D character animation software produced by Autodesk.It is used for virtual cinematography, motion capture, and traditional keyframe animation.It was originally named Filmbox when it was first created by Canadian company Kaydara, later acquired by Alias and renamed to MotionBuilder.
AutoLISP was derived from an early version of XLISP, which was created by David Betz. [4] The language was introduced in AutoCAD Version 2.18 in January 1986, and continued to be enhanced in successive releases up to release 13 in February 1995.
A man using AutoCAD 2.6 to digitize a drawing of a school building. AutoCAD was derived from a program that began in 1977, and then released in 1979 [5] named Interact CAD, [6] [7] [8] also referred to in early Autodesk documents as MicroCAD, which was written prior to Autodesk's (then Marinchip Software Partners) formation by Autodesk cofounder Michael Riddle.
Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.
Non-modal or modeless dialog boxes are used when the requested information is not essential to continue, and so the window can be left open while work continues elsewhere. A type of modeless dialog box is a toolbar which is either separate from the main application, or may be detached from the main application, and items in the toolbar can be used to select certain features or functions of the ...
Blocking is an animation technique in which key poses are created to establish timing and placement of characters and props in a given scene or shot. [1] This technique is most commonly used in 3D computer animation, where it is sometimes referred to as Stepped animation.
In video compression, a key frame, also known as an intra-frame, is a frame in which a complete image is stored in the data stream. In video compression, only changes that occur from one frame to the next are stored in the data stream, in order to greatly reduce the amount of information that must be stored.