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Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).
The gnome appeared as a character race in the second edition Player's Handbook (1989). [13] The gnome also appeared in the Monstrous Compendium Volume One (1989). [ 14 ] Four gnomish races – forest, rock, tinker, and deep (svirfneblin) – were detailed as player character races in The Complete Book of Gnomes and Halflings (1993).
Pathfinder Chronicles: NPC Guide: March 2010 64 978-1-60125-219-7: Paperback PZO9219 Hal Maclean, Jeff Quick, John Wick, et al. Pathfinder Chronicles: Classic Treasures Revisited: April 2010 64 978-1-60125-220-3: Paperback PZO9220 Amber Stewart, Michael Kortes, Jonathan H. Keith Pathfinder Chronicles: Faction Guide: May 2010 64 978-1-60125-221 ...
Forgotten Realms Player's Guide ― November 11, 2025: Adds new subclasses and backgrounds for characters in the Forgotten Realms. Describes factions that characters can join or oppose. [16] [17] ― Forgotten Realms Adventure Guide ― November 11, 2025: Locations and lore about the Forgotten Realms for dungeon masters. [16] [17] ―
Pathfinder is a tabletop role-playing game based on a d20 system, in which most outcomes are based on the roll of a 20-sided die along with additional modifiers.One player acts as the game master for one or more other players, guiding them through an adventure path (or module), which can consist of exploration, combat, and non-violent interactions with non-player characters.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
The idea of playing the racial outsider who nonetheless protects the people who wrongly revile them is a well-known trope built into D&D". Clements found this stereotype associated with the tiefling problematic, as the "solution is usually to focus on individual good, rather than confronting deeper, systemic problems of racial politics".
The half-elf appeared as a character race in the third edition Player's Handbook (2000), [10] and Monster Manual (2000), and in the 3.5 revised Player's Handbook [11] and Monster Manual (2003). The half-human elf was presented in the 3.5 revised Dungeon Master's Guide (2003).