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1CC Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [1]1-up An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level.
Green is punch, red is hammer, and blue is trigger slide block. The Adell and Starrett mechanism uses a sliding block crosswise through the hammer rather than an intermediate pin. The hammer has a hole through its center that the top of the punch sits in, and holds the top of the punch centered.
Sony's new iteration of its PlayStation Portable handheld was also revealed, the PSP Go is the first handheld console to forgo the use of any physical media opting instead to use Digital Download-only. [16] July 3–5 ScrewAttack Gaming Convention at the Westin DFW in Dallas/Fort Worth, Texas, United States: August 13–16
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Command-line completion allows the user to type the first few characters of a command, program, or filename, and press a completion key (normally Tab ↹) to fill in the rest of the item. The user then presses Return or ↵ Enter to run the command or open the file.
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A center punch is used to mark the center of a point. It is usually used to mark the center of a hole when drilling holes. A drill has the tendency to "wander" if it does not start in a recess. A center punch forms a large enough dimple to "guide" the tip of the drill. The tip of a center punch has an angle between 60 and 90 degrees. [1]
Command and control (abbr. C2) is a "set of organizational and technical attributes and processes ...[that] employs human, physical, and information resources to solve problems and accomplish missions" to achieve the goals of an organization or enterprise, according to a 2015 definition by military scientists Marius Vassiliou, David S. Alberts, and Jonathan R. Agre.