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Gated recurrent units (GRUs) are a gating mechanism in recurrent neural networks, introduced in 2014 by Kyunghyun Cho et al. [1] The GRU is like a long short-term memory (LSTM) with a gating mechanism to input or forget certain features, [2] but lacks a context vector or output gate, resulting in fewer parameters than LSTM. [3]
English: Structure of a LSTM (Long Short-term Memory) cell. Orange boxes are activation functions (like sigmoid and tanh), yellow circles are pointwise operations. A linear transformation is used when two arrows merge. When one arrow splits, this is a copy operation.
In theory, classic RNNs can keep track of arbitrary long-term dependencies in the input sequences. The problem with classic RNNs is computational (or practical) in nature: when training a classic RNN using back-propagation, the long-term gradients which are back-propagated can "vanish", meaning they can tend to zero due to very small numbers creeping into the computations, causing the model to ...
An RNN-based model can be factored into two parts: configuration and architecture. Multiple RNN can be combined in a data flow, and the data flow itself is the configuration. Each RNN itself may have any architecture, including LSTM, GRU, etc.
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The first forward LSTM would process "bank" in the context of "She went to the", which would allow it to represent the word to be a location that the subject is going towards. The first backward LSTM would process "bank" in the context of "to withdraw money", which would allow it to disambiguate the word as referring to a financial institution.
To enable handling long data sequences, Mamba incorporates the Structured State Space sequence model (S4). [2] S4 can effectively and efficiently model long dependencies by combining continuous-time, recurrent, and convolutional models. These enable it to handle irregularly sampled data, unbounded context, and remain computationally efficient ...
A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.