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A knockout (abbreviated to KO or K.O.) is a fight-ending, winning criterion in several full-contact combat sports, such as boxing, kickboxing, Muay Thai, mixed martial arts, karate, some forms of taekwondo and other sports involving striking, as well as fighting-based video games. A full knockout is considered any legal strike or combination ...
A full contact sport is primarily any combat sport that allows the competitor to attempt to knock-out or otherwise defeat their opponent by physically incapacitating them. Examples of this would include most professional martial arts such as Mixed Martial Arts, Boxing and some forms of Karate and Taekwondo. Defeating an opponent generally takes ...
Classification of unarmed combat sports. A combat sport, or fighting sport, is a contact sport that usually involves one-on-one combat.In many combat sports, a contestant wins by scoring more points than the opponent, submitting the opponent with a hold, disabling the opponent (knockout, KO), or attacking the opponent in a specific or designated technique.
Fights can of course end earlier if there is a knockout/TKO (technical knockout, where the referee or a ringside doctor halts the action, or a towel is thrown in), but such results are less ...
Knock Out (Gottlieb pinball), a 1950 pinball machine; Knock Out (kickboxing), a Japanese kickboxing promotion; Knock Out (tabletop game), a tabletop game by the Milton Bradley Company; Knockout (game), a basketball-related activity; Knockout Cup (speedway), a British motorcycle speedway competition
Exhibition bouts in boxing are not predetermined, although they may be in other sports. This will generally be made clear from the outset via advertising (such as the Harlem Globetrotters of exhibition basketball) or an open secret (such as professional wrestling) that the exhibition is a performance.
In combat sports, a decision is a result of the fight or bout that does not end in a knockout, submission or other finish, in which the (usually) three judges' scorecards are consulted to determine the winner; a majority of judges must agree on a result. The judges' result can either award a win, loss, or draw.
References 0–9 2-for-1 A strategy used within the last minute of a period or quarter, in which the team with possession times its shot to ensure that it will regain possession with enough time to shoot again before time runs out. Applicable in competitions that use a shot clock (all except NFHS in most US states). 3-and-D Any player, typically not a star, who specializes mainly in three ...