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Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
The following table compares features of screencasting software. The table has seven fields, as follows: Product name: Product's name; sometime includes edition if a certain edition is targeted
At the same time, Nvidia announced ShadowPlay, a screen capture solution that used an integrated H.264 encoder built into the Kepler architecture that Nvidia had not revealed previously. It could be used to record gameplay without a capture card, and with negligible performance decrease compared to software recording solutions, and was ...
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The Nvidia Shield version of GeForce Now, formerly known as Nvidia Grid, launched in beta in 2013, [3] with Nvidia officially unveiling its name on September 30, 2015. The subscription service provided users with unlimited access to a library of games hosted on Nvidia servers for the life of the subscription, being delivered to subscribers ...
ShadowPlay is a puzzle game developed and published by Canadian studio Deep Fried Entertainment exclusively for WiiWare on the Wii video game console.The shadow puppetry-inspired game play focuses on manipulating and combining the shadows of objects in order to create a larger shadow that resembles a particular thing, specifically animals, items, and symbols.
An example of bloom in a computer-generated image (from Elephants Dream).The light on the bright background bleeds on the darker areas, such as the walls and the characters.
Diffuse Color G-Buffer Z-Buffer Surface Normal G-Buffer Final compositing (to calculate the shadows shown in this image, other techniques such as shadow mapping, shadow feelers or a shadow volume must be used together with deferred shading).