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  2. Amid a mental health crisis, toy industry takes on a new role ...

    www.aol.com/news/amid-mental-health-crisis-toy...

    Many toys that could be considered MESH happen to already be in children’s toy chests — like memory games, puppets, certain types of Legos, Pokémon trading games, and Dungeons & Dragons.

  3. Madeline (video game series) - Wikipedia

    en.wikipedia.org/wiki/Madeline_(video_game_series)

    Similar to Madeline 1st and 2nd Grade, it follows Madeline on a tour of her neighborhood with a variety of activities. [8] Madeline 1st and 2nd Grade Math, the final game in the series, was released as a two-CD-ROM set on July 12, 1999. [12] The discs were also sold separately as Madeline 1st Grade Math and Madeline 2nd Grade Math.

  4. JumpStart Advanced 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Advanced_2nd_Grade

    Edison (voiced by Dee Bradley Baker): C.J.'s firefly sidekick who also debuts in the original 2nd Grade. In this game, he seems to dislike adventuring (once expressing that he wishes the gadget pieces were hidden in "quiet places" like golf courses and petting zoos) and, as in most games made after 2nd Grade where he appears, sports an Irish ...

  5. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.

  6. Make believe - Wikipedia

    en.wikipedia.org/wiki/Make_believe

    Skills that would otherwise require being fostered by educational toys may be developed through pretend play since it is not limited by the child's financial background. Complex forms of role-play involve the ability of the child to represent another individual's mental representation. This skill appears when a child is around 5 years of age.

  7. JumpStart 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_2nd_Grade

    JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002.

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