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Programmers Brad Stewart and Bob Smith were unable to fit the Atari VCS port into a 4 KB cartridge. It became the first game for the console to use bank switching, a technique that increases ROM size from 4 KB to 8 KB. [20] A port for the Atari 5200, identical to the Atari 8-bit version, was in development in 1982, but was not published. [21]
Ambrosia Software was a predominantly Macintosh software and gaming company founded in 1993 and located in Rochester, New York, U.S. Ambrosia Software was best known for its Macintosh remakes of older arcade games, which began with a 1992 version of Atari, Inc.'s Asteroids from 1979. The company also published utility software.
Apple-Oids (also written as Apple-oids) is a clone of Atari, Inc.'s Asteroids arcade video game. It was written by Tom Luhrs for the Apple II and published by California Pacific Computer Company in 1980. The asteroids in Apple-oids are in the shape of apples. [2]
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The 12 finalists for the World Video Game Hall of Fame this year draw from four decades of gaming, from Atari Asteroids, played on coin-fed consoles in arcades, to Guitar Hero, for living-room ...
The Asteroids Deluxe arcade machine is a vector game, with graphics consisting entirely of lines drawn on a vector monitor, which Atari described as "QuadraScan".The key hardware consists of a 1.5 MHz MOS 6502A CPU, which executes the game program, and the Digital Vector Generator (DVG), the first vector processing circuitry developed by Atari.
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Planetoids is a clone of Atari, Inc.'s Asteroids arcade game published by Adventure International for the Apple II in 1980 and TRS-80 in 1981. Each was originally an independently sold game, neither of which was titled Planetoids. The Apple II version, programmed by Marc Goodman, was published as Asteroid. [1]