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  2. V Live - Wikipedia

    en.wikipedia.org/wiki/V_Live

    V Live released the full Android version on September 2, 2015, and the full iOS version was released in mid-September 2015. [ 11 ] According to Sensor Tower, the application had 200,000 downloads and earned $600,000 in Aug 2017; by May 2018, the V Live app had over 1 million downloads on the Google Play Store and iTunes.

  3. List of commercial video games released as freeware

    en.wikipedia.org/wiki/List_of_commercial_video...

    The ROMs of the game and its sequel were formerly offered by the owner Randel Reiss for free download. In 2021, however, the rights to both games were purchased by Piko Interactive, leding the download links for the ROMs to disappear from Technopop's website [121], but they are still available for free download on Zophar's Domain.

  4. VRV (streaming service) - Wikipedia

    en.wikipedia.org/wiki/VRV_(streaming_service)

    Some of VRV's content could be streamed for free, while other content required a subscription. The subscriptions to its channels were available for purchase individually, or in a premium bundle. VRV was available only in the United States, despite some of its partnered content being available for viewing worldwide outside the platform.

  5. The Hidden Dangers of Downloading Pirated Content - AOL

    www.aol.com/products/blog/the-hidden-dangers-of...

    Purchase an anti-virus program – Having software in place that is designed to combat the latest online threats can help you prevent attacks. AOL subscriptions like Malwarebytes can help block ...

  6. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  7. Why Did Vine Shut Down? A Deep Dive Into the Beloved Short ...

    www.aol.com/why-did-vine-shut-down-140000314.html

    In 2014, Hofmann, one of the co-founders, announced he would step down as general manager. His fellow co-founder Kroll took on the role for a few months before he stepped down, too. And they both ...

  8. Security solutions that help keep your devices virus free and secure from thieves who try to steal your identity or drain your bank account.

  9. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Some specific examples of game software and hardware sales affected by the pandemic include: The 2012 game Plague Inc. by Ndemic Creations had a significant increase in sales as a result of the pandemic. The game temporarily became the top-paid app on several regional app stores, beating out the perennial bestseller Minecraft.