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This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform , most notably the Java programming language .
However, the compiler automatically transforms the code so that the list will "silently" receive objects, while the source code only mentions primitive values. For example, the programmer can now write list. add (3) and think as if the int 3 were added to the list; but, the compiler will have actually transformed the line into list. add (new ...
The Java virtual machine's set of primitive data types consists of: [12] byte, short, int, long, char (integer types with a variety of ranges) float and double, floating-point numbers with single and double precisions; boolean, a Boolean type with logical values true and false; returnAddress, a value referring to an executable memory address ...
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Java bytecode is the instruction set of the Java virtual machine (JVM), the language to which Java and other JVM-compatible source code is compiled. [1] Each instruction is represented by a single byte , hence the name bytecode , making it a compact form of data .
Defines a boolean variable for the values "true" or "false" only. By default, the value of boolean primitive type is false. This keyword is also used to declare that a method returns a value of the primitive type boolean. break Used to end the execution in the current loop body. Used to break out of a switch block. byte
Value Classes and Objects: highly-efficient objects without their own identity (reference value). Null-restricted and Nullable types, and Null-restricted Objects: for example, using ? or ! after type declaration to say if null is allowed or not. Enhanced Primitive Boxing: for example, to allow code such as List<int>.
Including single-precision and double-precision IEEE 754 floats, among others; Fixed-point representation of the rationals; Integer, a direct representation of either the integers or the non-negative integers; Reference, sometimes erroneously referred to as a pointer or handle, is a value that refers to another value, possibly including itself